![]() If you right click on a unit when they're afflicted, you can see what they have and a brief description when hovered on it, and you can see what brings what up and down by hovering on the stat chart. ![]() Fearful is probably the best, it gives a dodge and speed bonus, but your unit is likely going to pass and move all the way to the back. On a side-note, if you wipe a full party but fulfilled the mission objective, you still get the full. Abandoning a mission increases the stress for all party members. Paranoia means they don't trust anyone, making them nearly impossible to heal and they won't switch with anyone willingly, which makes it easily one of the worst to get. Abandoning a mission is a very viable option if the characters are important to you, in example, you invested much money into them already and/or they have really good quirks. So basically, every point is a percent with certain limits on them to make sure no ones untouchable while making sure everything isn't a guarantee hit.Īfflictions are usually self explanatory cause of what they're called. Example: Smite 100 accuracy, minus occult witch with 30 dodge, equals out to 70%. You take that number, minus the enemy dodge, and that's your chance to hit with 90% the maximum.
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